# Target Monster Conditions } Attribute definitions: afterSkill () Kore will use this combo slot right after the skill specified in this option was used. This attribute is required. dist [] This option specifies the distance (in number of blocks) from the monster that Kore will move to before using this skill. Notes: * Common mistake: This is not a list, so specify only one number. * If this option is not set, Kore will use the distance you specified in attackDistance and attackMaxDistance. isSelfSkill [] This option specifies whether the skill will be used on self or on the target monster. If this option is set to 1, Kore will use the skill on itself, otherwise if this is set to 0 (which is the default value), Kore will use the skill on the attack target. Note. You must set this option to the correct value. For example, if you're trying to use Combo Finish you have to set this flag to 1 or Combo Finish will fail because it cannot be used on a monster. maxUses [] This option specifies the maximum number of successful usage allowed for this skill. Note: This attribute only counts successful usage. If a skill fails, Kore will continue to use the skill until it finally succeeds even if this option is set to 1. waitBeforeUse [] Kore will use the skill after the specified number of seconds has elapsed since the skill specified in afterSkill was used. This is crucial for some combos like the Monk Combo skills. autoCombo [] v.1.9.0 If this option is set to 1, Kore will automatically calculate the waitBeforeUse time for you. Attributes defined elsewhere: * (Skill Use Attributes) lvl, maxCastTime, minCastTime, equip * (Self Conditions) aggressives, defendMonsters, disabled, hp, inCart, inInventory, inLockOnly, monsters, notInTown, notMonsters, notOnAction, notInMap, notWhileSitting, onAction, inMap, partyAggressives, sp, spirit, stopWhenHit, timeout, whenFlag, whenFollowing, whenGround, whenIdle, whenNotFlag, whenNotGround, whenNotPermitSkill, whenPermitSkill, whenStatusActive, whenStatusInactive, whenWater * (Target Monster Conditions) target_deltaHp, target_dist, target_misses, target_timeout, target_totalMisses, target_whenGround, target_whenNotGround, target_whenShieldEquipped, target_whenStatusActive, target_whenStatusInactive, target_whenWeaponEquipped The following example shows how this option is used for Monk Combos: Example: attackComboSlot Chain Combo { lvl 5 dist 1.5 sp > 30 monsters notMonsters Red Plant,Green Plant,Blue Plant maxUses afterSkill Triple Attack waitBeforeUse 0.3 isSelfSkill 1 } The example will make Kore use the Chain Combo Skill after it used Triple Attack. attackSkillSlot [] This option specifies the skill to automatically use when attacking. Syntax: attackSkillSlot [] { dist [] isSelfSkill [] maxAttempts [] maxUses [] previousDamage [] # Skill Use Attributes # Self Conditions # Target Monster Conditions } Attribute definitions: dist [] This option specifies the distance (in number of blocks) from the monster that Kore will move to before using this skill. Notes: * Common mistake: This is not a list, so specify only one number. * If this option is not set, Kore will use the distance you specified in attackDistance and attackMaxDistance. isSelfSkill [] This option specifies whether the skill will be used on self or on the target monster. If this option is set to 1, Kore will use the skill on itself, otherwise if this is set to 0 (which is the default value), Kore will use the skill on the attack target. Note. You must set this option to the correct value. For example, if you're trying to use Grand Cross you have to set this flag to 1 or you might see a target circle around your target monster as if you casted a skill on it, which is quite suspicious. maxAttempts [] This option specifies the maximum number of attempts allowed to use this skill. Use this to limit usage of skills that could fail (e.g. Steal). maxUses [] This option specifies the maximum number of successful usage allowed for this skill. Note: This attribute only counts successful usage. If a skill fails, Kore will continue to use the skill until it finally succeeds even if this option is set to 1. previousDamage [] If this option is set, the skill will only be used if the damage you have dealt to the monster is within the specified range. Attributes defined elsewhere: * (Skill Use Attributes) lvl, maxCastTime, minCastTime, equip * (Self Conditions) aggressives, defendMonsters, disabled, hp, inCart, inInventory, inLockOnly, monsters, notInTown, notMonsters, notOnAction, notInMap, notWhileSitting, onAction, inMap, partyAggressives, sp, spirit, stopWhenHit, timeout, whenFlag, whenFollowing, whenGround, whenIdle, whenNotFlag, whenNotGround, whenNotPermitSkill, whenPermitSkill, whenStatusActive, whenStatusInactive, whenWater * (Target Monster Conditions) target_deltaHp, target_dist, target_misses, target_timeout, target_totalMisses, target_whenGround, target_whenNotGround, target_whenShieldEquipped, target_whenStatusActive, target_whenStatusInactive, target_whenWeaponEquipped This is a simple example on how to use Holy Cross on monsters Khalitzburg, Raydric, Whisper, and Whisper Boss: Example: attackSkillSlot Holy Cross { lvl 10 dist 1.5 sp > 30 monsters Khalitzburg,Raydric,Whisper,Whisper Boss } autoBreakTime [|all] Kore can automatically disconnect and reconnect at certain times of the day. This option allows you to specify on which days of the week will Kore automatically disconnect. This feature is useful if you want to automatically logout during server maintenance periods. Note. Only specify the first three letters of the weekday name (e.g. sun, mon, tue). You can alternatively specify "all", which means every day in the week. This is not case-sensitive. Syntax: autoBreakTime [|all] { startTime (