//===== eAthena Script =======================================
//= Merchant Skills Quests
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Quests for skills: Crazy Uproar, Change Cart, Cart
//  Revolution
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================

alberta,83,96,5	script	Necko#qsk_mc	98,7,7,{
	if (BaseClass == Job_Merchant) {
		if (getskilllv(155) == 1) {
			mes "[Necko]";
			mes "I'm sorry. Necko's store is...";
			mes "Oh? Who's this?";
			mes "Pukakakakakakakakakaka!!!";
			mes "Long time no see!";
			mes "How are you?";
			mes "Nice to see you again!!";
			mes "Anything new?";
			mes "Wow~ I'm so glad to see you!";
			mes "You! Stop by once in a while!";
			mes "I might forget what you look like!";
			mes "Pukakakakakakakakaka!!!";
			mes "Very very nice to see you!!";
			mes "It's so nice to see you like this!";
			mes "Come to Alberta often!";
			mes "Killing two birds with one stone!!";
			mes "I get to see you, and shout also!!";
			mes "How much better can it get!!!";
			mes "Keuhahahahahahahaha!!";
			mes "Pukakakakakakakakakaka!!!";
			mes "Ppyakikakikakakakakakakaka!!";
			close;
		}
		else if (BaseJob == Job_Merchant && JobLevel < 15) {
			mes "[Necko]";
			mes "Oh, did you come because";
			mes "you are infatuated with my voice?";
			mes "My voice is loud, isn't it!";
			mes "considering you can hear it from a distance.";
			mes "And also.";
			mes "(looks around)";
			next;
			mes "[Necko]";
			mes "My voice isn't just loud!";
			mes "!";
			mes "Once you are about a level 15 merchant";
			mes "I will tell you the secret!";
			mes "Then, come again!!!";
			next;
			mes "[Necko]";
			mes "Uahahahahahahahahahahahaha!";
			mes "Kyukwakakakakakakakakakaka!";
			close;
		}
		else if (countitem(722) > 6 && countitem(532) > 0 && countitem(921) > 49) {
			mes "[Necko]";
			mes "Oh! You!";
			mes "You are qualified to learn how to shout!";
			mes "Learn how to shout with my help.";
			mes "Would you like to learn Crazy Uproar?";
			next;
			switch(select("Yes!!!!:No.:What is that?")) {
			case 1:
				mes "[Necko]";
				mes "Ahahahahaha!! Good!!!";
				mes "That's the spirit!";
				mes "Here we go!";
				next;
				delitem 722,7; //Scarlet_Jewel
				delitem 532,1; //Banana_Juice
				delitem 921,50; //Mushroom_Spore
				skill 155,1,0;
				mes "[Necko]";
				mes "You have learned Crazy Uproar!!";
				mes "Shout as much as you wish!";
				mes "Hahahahahahaha!";
				close;
			case 2:
				mes "[Necko]";
				mes "Eh... ok.";
				mes "Pooooh...";
				close;
			case 3:
				mes "[Necko]";
				mes "Crazy Uproar uses your loud voice";
				mes "to boost battle spirit";
				mes "With 8 SP, you get an additional";
				mes "4 STR for 5 minutes!!!!!";
				mes "If you use it repeatedly";
				mes "it is 5 minutes from that point on.";
				next;
				mes "[Necko]";
				mes "Stay casual in everyday life,";
				mes "and when you need to fight";
				mes "it will gather your spirit.";
				mes "Very useful, I must say!!!!";
				close;
			}
		}
		mes "[Necko]";
		mes "Oh, were you charmed ";
		mes "by my voice?";
		mes "Indeed, my voice is loud!";
		mes "You can hear it from so far away.";
		mes "And also.";
		mes "(looks around)";
		next;
		mes "[Necko]";
		mes "My voice isn't JUST loud!";
		mes "I have learned the skill";
		mes "that lets me shout..";
		mes "The Crazy Uproar skill!";
		next;
		mes "[Necko]";
		mes "Crazy Uproar uses your loud voice";
		mes "to boost battle spirit";
		mes "With 8 sp, you get an additional";
		mes "4 STR for 5 minutes!!!!!";
		mes "If you use it repeatedly";
		mes "it is 5 minutes from that point.";
		next;
		mes "[Necko]";
		mes "Stay casual in everyday life,";
		mes "but shout to gather more";
		mes "strength when you fight.";
		mes "It is very useful!!!!";
		mes "To learn this skill, you first need";
		mes "to learn the essentials of sound!!!";
		next;
		mes "[Necko]";
		mes "You can learn this in Payon";
		mes "from a singer with just a loud voice";
		mes "You can take lessons from him!";
		next;
		mes "[Necko]";
		mes "But that person died!";
		mes "So you can't learn it anymore!";
		mes "Hahahahahahahaha!!!!";
		mes "..............................";
		mes "...Aww you look disappointed?";
		mes "Do you want to learn Crazy Uproar?";
		next;
		mes "[Necko]";
		mes "Hmm... Shall I teach you?";
		mes "If you really want it, that is.";
		mes "First, I must scorch the vocal cords.";
		mes "There are some things needed to do so.";
		next;
		mes "[Necko]";
		mes "7 Pearls, 1 bottle of Banana Juice,";
		mes "and 50 mushroom spores!";
		mes "Then I'll scorch your vocal chord!";
		next;
		mes "[Necko]";
		mes "See you when you are ready!";
		mes "I shall prepare my throat for then as well!!";
		mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
		close;
	}
	else {
		mes "[Necko]";
		mes "Necko's store is closed right now.";
		mes "come again later. Hehe~";
		close;
	}

OnTouch:
	mes "[!?]";
	mes "Muahahahahahahahahahahahaha!!";
	mes "Pukakakakakakakakakakakakaka!";
	close;

}

alberta,119,221,6	script	Charlron#qsk_mc	107,{
	if (BaseClass == Job_Merchant) {
		if (getskilllv(154) == 1) {
			mes "[Charlron]";
			mes "Mmm? I was wondering who was making all";
			mes "the raucus carrying around a cart.";
			mes "It was you.";
			mes "Yes, I remember you.";
			mes "what do you think? The new cart..good, yeah?";
			next;
			mes "[Charlron]";
			mes "Enjoy life.";
			mes "Life isn't just simply moving";
			mes "forward..Slowly, looking around,";
			mes "dragging a heavy cart is";
			mes "the way us merchants live.";
			mes "Then see you next time.";
			next;
			mes "[Charlron]";
			mes "Be healthy~";
			close;
		}
		else if ((BaseJob == Job_Merchant && JobLevel >= 30) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
			mes "[Charlron]";
			mes "Nice to see you fellow merchant";
			mes "If I remember correctly,";
			mes "you're that famous merchant";
			mes "these days.";
			next;
			mes "But your cart doesn't";
			mes "seem to fit your fame.";
			mes "How pitiful.";
			next;
			switch(select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
			case 1:
				if (countitem(1019) > 49 && countitem(998) > 9 && countitem(919) > 19) {
					mes "[Charlron]";
					mes "Haha! Ok, ok!";
					mes "With the things you brought";
					mes "I will change your cart.";
					next;
					delitem 1019,50; //Wooden_Block
					delitem 998,10; //Iron
					delitem 919,20; //Animal's_Skin
					skill 154,1,0;
					mes "[Charlron]";
					mes "Congratulations.";
					mes "You can choose a cart";
					mes "according to your taste.";
					mes "And now you don't even need";
					mes "me to help you. All you";
					mes "need is some SP.";
					next;
					mes "[Charlron]";
					mes "Convenient, don't you think?";
					mes "Oh and one more thing!";
					mes "Each time you level, you can";
					mes "have a new different cart";
					mes "So work hard.";
					next;
					mes "[Charlron]";
					mes "But anyways, it looks very nice on you!";
					mes "Hahaha! Have a nice day!";
					close;
				}
				else {
					mes "[Charlron]";
					mes "Mmm... It's true that I";
					mes "change carts but...";
					mes "In order to do so, I need";
					mes "some materials to use.";
					next;
					mes "[Charlron]";
					mes "50 Trunks.";
					mes "10 Iron.";
					mes "20 Animal Skins.";
					mes "I need at least these things";
					mes "to change your cart.";
					next;
					mes "[Charlron]";
					mes "So come see me when you";
					mes "have prepared everything.";
					close;
				}
			case 2:
				mes "[Charlron]";
				mes "Oh no, you don't know at all?(changes tone)";
				mes "A new way to show off a merchant's ego!";
				mes "An expression of an excellent brain!";
				mes "Change Cart is a skill that";
				mes "makes a merchant stand out!";
				next;
				mes "[Charlron]";
				mes "A fun skill that allows you to";
				mes "use a cart according to your";
				mes "level with only 40 SP!";
				next;
				mes "[Charlron]";
				mes "That is Change Cart!";
				mes "A basic skill for any merchant.";
				mes "I'll teach you how to make";
				mes "one so watch carefully, and";
				mes "do exactly what I do to make";
				mes "your own in the future!";
				next;
				mes "[Charlron]";
				mes "But, since it's the first time";
				mes "you need to prepare some materials.";
				mes "50 Trunks!";
				mes "10 Iron!";
				mes "20 Animal skins!";
				mes "-bring these please!";
				next;
				mes "[Charlron]";
				mes "All we have to do is";
				mes "make one using those materials,";
				mes "so come back when you are ready.";
				mes "Ok?";
				close;
			case 3:
				mes "[Charlron]";
				mes "...it's not 'CARD'!";
				close;
			}
		}
		else {
			mes "[Charlron]";
			mes "Welcome young one.";
			mes "Is selling fun? I am the";
			mes "merchant Charlron. I have been";
			mes "doing some research about.";
			mes "carts recently.";
			next;
			mes "[Charlron]";
			mes "Aren't you tired of that cart?";
			mes "Come to me if you want to";
			mes "change your cart. I'll do a good job.";
			mes "But, there are some conditions.";
			next;
			mes "[Charlron]";
			mes "I'm a pretty famous merchant,";
			mes "so I don't really deal with beginners.";
			mes "Once you are level 30";
			mes "I may consider establishing";
			mes "a deal with you.";
			close;
		}
	}
	else {
		mes "[Charlron]";
		mes "I am a merchant that";
		mes "deals with many things, Charlron.";
		mes "If you ever find anything interesting";
		mes "come back and try to ";
		mes "negotiate a deal with me.";
		close;
	}
}

alberta,232,106,6	script	Gershaun#qsk_mc	57,{
	if (BaseClass == Job_Merchant) {
		if (getskilllv(153) == 1) {
			mes "[Gershaun]";
			mes "Ah, long time no see!";
			mes "Ohh, the red marks on your cart.";
			mes "They must be the marks of 'it'...";
			mes "Seems like I have taught you the skill correctly!";
			next;
			mes "[Gershaun]";
			mes "You have blood like mine in you!";
			mes "Mmm! After all!!";
			mes "I'm happy! Scratch my back!";
			mes "Here! Hurry!";
			close;
		}
		else if ((BaseJob == Job_Merchant && JobLevel >= 35) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
			mes "[Gershaun]";
			mes "Ooh. You have a firm body";
			mes "for a merchant. You must be";
			mes "very good a carrying things!?";
			mes "Mmm you should be able to learn";
			mes "Cart Revolution!";
			next;
			switch(select("Hey~ that's why I came.:What's that?")) {
			case 1:
				switch(rand(1,3)) {
				case 1: setarray .@Quantity[0],2,20,30,20,5; break;
				case 2: setarray .@Quantity[0],2,15,25,15,5; break;
				case 3: setarray .@Quantity[0],2,23,32,23,6; break;
				}
				if (countitem(533) >= .@Quantity[0] && countitem(998) >= .@Quantity[1] && countitem(938) >= .@Quantity[2] && countitem(601) >= .@Quantity[3] && countitem(962) >= .@Quantity[4]) {
					mes "[Gershaun]";
					mes "Hoho!";
					mes "Got it! I shall teach you";
					mes "Cart Revolution!";
					next;
					mes "[Gershaun]";
					mes "Ah, such a nice day!";
					mes "I shall reward those who";
					mes "eagerly swing their carts!";
					next;
					delitem 533,.@Quantity[0]; //Grape_Juice
					delitem 998,.@Quantity[1]; //Iron
					delitem 938,.@Quantity[2]; //Sticky_Mucus
					delitem 601,.@Quantity[3]; //Wing_Of_Fly
					delitem 962,.@Quantity[4]; //Tentacle
					skill 153,1,0;
					mes "[Gershaun]";
					mes "Now you can use Cart Revolution";
					mes "I expect you to make merchants";
					mes "famous by using this amazing";
					mes "destruction power. Muahahahahaha!!!";
					next;
					mes "[Gershaun]";
					mes "Have a great day!!";
					close;
				}
				else if (countitem(532) > 0) {
					mes "[Gershaun]";
					mes "Ooh!";
					mes "It's banana juice!";
					mes "Thank you very much!";
					mes "...............Kaah!";
					delitem 532,1; //Banana_Juice
					mes "Very refreshing! Thank you! Goodbye!";
					next;
					mes "[Gershaun]";
					mes "Hmm?";
					mes "You didn't leave yet?";
					mes "Ah! You are still attached";
					mes "to Cart Revolution!";
					mes "Ok then. Considering you brought";
					mes "the Banana Juice, I'll teach you.";
					next;
					mes "[Gershaun]";
					mes "It's not hard to teach you";
					mes "Cart Revolution, but I need you to prepare";
					mes "the materials to modify your cart.";
					mes "The items I need are..";
					next;
					// Do not "Correct" this dialog. It IS correct already.
					// You're not suposed to know the exact amount to bring.
					mes "[Gershaun]";
					mes "First I need 20 Irons to make the cart";
					mes "durable. Then 30 Sticky Mucus to absorb";
					mes "the shock.";
					mes "And about 20 Fly Wings and 5 Tentacles?";
					mes "And 2 bottles of Grape Juice for me!";
					next;
					mes "[Gershaun]";
					mes "Just bring those.";
					mes "I'm not saying ONLY 30 or 20.";
					mes "It depends on my condition!";
					mes "Hahahaha!";
					mes "I'll be waiting. Then byebye~";
					close;
				}
				else {
					mes "[Gershaun]";
					mes "Mmm!";
					mes "Nothing can be done without a refreshing drink!";
					mes "How about starting a conversation";
					mes "with at least a bottle of Banana Juice?";
					close;
				}
			case 2:
				mes "[Gershaun]";
				mes "... you don't seem to know";
				mes "about Cart Revolution.";
				mes "Ok, I'll tell you a story";
				mes "I've never told anyone before.";
				mes "Listen carefully.";
				next;
				mes "[Gershaun]";
				mes "I did research about a different";
				mes "way to use the cart.";
				mes "I tried cooking ramen";
				mes "and even tried jump-roping.";
				mes "But none of them were able";
				mes "to satisfy me.";
				next;
				mes "[Gershaun]";
				mes "In despair, I wandered";
				mes "through the fields with my cart.";
				mes "After wandering dazed day after day..";
				mes "I met a very strong monster.";
				mes "Life was in danger!";
				mes "Why me - a weaponless, armor-less merchant!";
				next;
				mes "[Gershaun]";
				mes "I was scared to death.. thinking";
				mes "and hoping that this wasn't the";
				mes "last of me. With little hope left";
				mes "I tried the last thing possible.";
				mes "I used my cart to hit the monster!";
				next;
				mes "[Gershaun]";
				mes "The monster died in one hit.";
				mes "It was then that I realized something.";
				mes "Carts can become weapons, too!";
				mes "I finally realized that we can";
				mes "attack with carts!";
				next;
				mes "[Gershaun]";
				mes "Cart Revolution!";
				mes "That's the new attack skill I developed.";
				mes "Using 12 SP you lift your cart";
				mes "to hit your opponent..";
				mes "right in the head!";
				next;
				mes "[Gershaun]";
				mes "The heavier your cart is, the";
				mes "stronger you can attack! With one hit,";
				mes "your opponent will be hurt and";
				mes "forced to back off!";
				mes "This is Cart Revolution!";
				close;
			}
		}
		else {
			mes "[Gershaun]";
			mes "Mmm, a young merchant.";
			mes "You must use carts, too.";
			mes "Since you need to do business.";
			mes "But is that all?";
			next;
			mes "[Gershaun]";
			mes "I did research about a different";
			mes "way to use the cart.";
			mes "I tried cooking ramen";
			mes "and even tried jump-roping.";
			mes "But none of them were able";
			mes "to satisfy me.";
			next;
			if (select("I know, I know.:...?") == 2) {
				mes "[Gershaun]";
				mes "In despair, I wandered";
				mes "through the fields with my cart.";
				mes "After wandering dazed day after day..";
				mes "I met a very strong monster.";
				mes "Life was in danger!";
				mes "Why me - a weaponless, armor-less merchant!";
				next;
				mes "[Gershaun]";
				mes "I was scared to death.. thinking";
				mes "and hoping that this wasn't the";
				mes "last of me. With little hope left";
				mes "I tried the last thing possible.";
				mes "I used my cart to hit the monster!";
				mes "And then! And then!";
				next;
				mes "[Gershaun]";
				mes "The monster died in one hit.";
				mes "It was then that I realized something.";
				mes "Carts can become weapons, too!";
				mes "I finally realized that we can";
				mes "attack with carts!";
				next;
				mes "[Gershaun]";
				mes "Cart Revolution!";
				mes "That's the new attack skill I developed.";
				mes "Using 12 SP you lift your cart";
				mes "to hit your opponent..";
				mes "right in the head!";
				next;
				mes "[Gershaun]";
				mes "The heavier your cart is, the";
				mes "stronger you can attack! With one hit,";
				mes "your opponent will be hurt and";
				mes "forced to back off!";
				next;
				mes "[Gershaun]";
				mes "Would you like to learn this skill?";
				next;
				switch(select("Yes!!:I want to learn sushi skills...")) {
				case 1:
					mes "[Gershaun]";
					mes "Ok!";
					mes "I'll give you special training!";
					mes "First you need health!";
					mes "Get yourself to merchant";
					mes "level 35!";
					mes "We'll talk after that!";
					close;
				case 2:
					mes "[Sushi King Gershaun]";
					if (Sex)
						mes "Stupid girl!";
					else
						mes "Stupid boy!";
					mes "It's way to early for you to";
					mes "even put your hands on sushi!";
					close;
				}
			}
			mes "[Gershaun]";
			mes "...no, what I'm saying is.";
			close;
		}

	}
	else {
		mes "[Gershaun]";
		mes "If it doesn't work, make it work.";
		mes "If it doesn't work, make it work.";
		mes "If it doesn't work, make it work.";
		close;
	}
}

//============================================================ 
// Old changelog
//============================================================ 
//= Fully working
//= v1.1 Bug fixes
//= v1.a Now using functions found in "Global_Functions.txt"
//= for class checks.[kobra_k88]
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela] 1.4b  Gershaun -> Gershuan
//= 	changed perm. variables to temp ones [Lupus]
//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
//============================================================
