//===== eAthena Script ========================================
//= Izlude Arena Room
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Izlude Battle Arena Main Room
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Fixed a small reward typo (was giving potato.) [L0ne_W0lf]
//============================================================

arena_room,94,93,5	script	Vendigos	97,{

	mes "[Vendigos]";
	mes "Welcome to the world of Arena, the battle against a time limit.";
	mes "My name is Vendigos, I am here to help you.";
	next;
	mes "[Vendigos]";
	mes "If you have any questions, feel free to ask me.";
L_Menu:
	next;
	switch( select( "How to challenge","About Arena Points","My Current Arena Points","Cancel" ) )
	{
		case 1:
			mes "[Vendigos]";
			mes "There are two different kinds of arena mode such as ^3131FFPlayer Mode^000000 and ^3131FFParty Mode^000000.";
			next;
			mes "[Vendigos]";
			mes "^3131FFPlayer Mode^000000 consists of 4 different stages based on character level from 50~80.";
			mes "For a party with 5 members, they can participate in ^3131FFParty Mode^000000.";
			next;
			mes "[Vendigos]";
			mes "For ^3131FFeach Player Mode Stage^000000, characters who are 20 levels higher than the level requirement on each stage cannot enter. This is to prevent high level characters preoccupying a low level stage.";
			next;
			mes "[Vendigos]";
			mes "There are the NPCs for Player Mode Stages from 12 o'clock direction to the reversed clock direction.";
			mes "While you're waiting in a chat room, you will be automatically guided to an arena room by the waiting order.";
			break;
		
		case 2:
			mes "[Vendigos]";
			mes "Let me explain about the ^3131FFArena Point^000000.";
			mes "It is a reward point for players who ^3131FFsuccessfully cleared a arena stage^000000, a player can possess the maximum 30,000 points.";
			next;
			mes "[Vendigos]";
			mes "Even if you did not clear a stage due to time-over or other errors, you will be given a very small amount of arena points.";
			next;
			mes "[Vendigos]";
			mes "Regarding the use of Arena Points,";
			mes "we are providing various services such as souvenir photograph services through an NPC named Givu.";
			break;

		case 3:
			mes "[Vendigos]";
			mes "Let me check "+strcharinfo(0)+"'s current arena points.";
			next;
			mes "[Vendigos]";
			mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
			next;
			mes "[Vendigos]";
			mes "If you wish to know how to use arena points, please refer to the 2nd menu ^3131FF'About Arena Points'^000000.";
			break;

		case 4:
			mes "[Vendigos]";
			mes "Okay, please have a good time.";
			close;
	}
	next;
	mes "[Vendigos]";
	mes "Is there anything I can help you more?";
	goto L_Menu;
	
Onlinerec_50:
	mapannounce "arena_room",""+$arena_50topn$+" has renewed the top record in the Arena Time Force Battle level 50. Congratulations!",0;
	end;
	
Onlinerec_60:
	mapannounce "arena_room",""+$arena_60topn$+" has renewed the top record in the Arena Time Force Battle level 60. Congratulations!",0;
	end;
	
Onlinerec_70:
	mapannounce "arena_room",""+$arena_70topn$+" has renewed the top record in the Arena Time Force Battle level 70. Congratulations!",0;
	end;
Onlinerec_80:
	mapannounce "arena_room",""+$arena_80topn$+" has renewed the top record in the Arena Time Force Battle level 80. Congratulations!",0;
	end;
	
Onlinerec_pt:
	mapannounce "arena_room","Party "+$arena_pttopn$+" has renewed the top record in the Arena Time Force Battle. Congratulations!",0;
	end;

//OnCommand: "linerec_vs"
// var vs_winner = GetGlobalStr "040611_arn_vstopn"
// broadcastinmap "Party "+vs_winner+" has renewed the top record in the Arena Time Force Battle. Congratulations!"
// end;

}

arena_room,105,82,5	script	Arena Record Staff	57,{

	mes "[Owen Kheuv]";
	mes "Hello, my name is Own Kheuv";
	mes "in charge of every arena stage record of players.";
	next;
	mes "[Owen Kheuv]";
	mes "Would you like to check the top record players in each stage?";
	mes "If so, please choose a menu below.";
	next;
	switch( select( "lvl 50 Stage","lvl 60 Stage","lvl 70 Stage","lvl 80 Stage","Party Stage" ) )
	{
		case 1:
			mes "[Owen Kheuv]";
			mes "Currently the top player of the arena lvl 50 stage is ^3131FF "+$arena_50topn$+"^000000, the top record is ^3131FF"+$top_50min+"^000000 minutes ^3131FF"+$top_50sec+"^000000 seconds.";
			close;

		case 2:
			mes "[Owen Kheuv]";
			mes "Currenly the top player of the arena lvl 60 stage is ^3131FF"+$arena_60topn$+"^000000, the top record is ^3131FF"+$top_60min+"^000000 minutes ^3131FF"+$top_60sec+"^000000 seconds.";
			close;

		case 3:
			mes "[Owen Kheuv]";
			mes "Currenly the top player of the arena lvl 70 stage is ^3131FF"+$arena_70topn$+"^000000, the top record is ^3131FF"+$top_70min+"^000000 minutes ^3131FF"+$top_70sec+"^000000 seconds.";
			close;

		case 4:
			mes "[Owen Kheuv]";
			mes "Currenly the top player of the arena lvl 80 stage is ^3131FF"+$arena_80topn$+"^000000, the top record is ^3131FF"+$top_80min+"^000000 minutes ^3131FF"+$top_80sec+"^000000 seconds.";
			close;

		case 5:
			mes "[Owen Kheuv]";
			mes "Currenly the top party is ^3131FF"+$arena_pttopn$+"^000000, the top record is ^3131FF"+$top_ptmin+"^000000 minutes ^3131FF"+$top_ptsec+"^000000 seconds.";
			close;
	}
}

arena_room,68,135,3	script	Helper Pat	726,{

	mes "[Pat]";
	mes "Welcome, welcome.";
	mes "I am a helper of the lvl 50 arena stage.";
	next;
	mes "[Pat]";
	mes "This ^3131FFlvl 50 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 50^000000 to ^FF0000level 69^000000.";
	next;
	mes "[Pat]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Pat]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Pat]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Pat]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFHeel and Toe^000000 guides you. ";
	next;
	mes "[Pat]";
	mes "You have a ^3131FF5 minutes^000000 battle time.";
	next;
	mes "[Pat]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Pat]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Pat]";
	mes "I hope you will have a good time.";
	close;
}

arena_room,41,93,5	script	Helper Ben	750,{

	mes "[Ben]";
	mes "Welcome, welcome.";
	mes "I am a helper of the lvl 60 arena stage.";
	next;
	mes "[Ben]";
	mes "This ^3131FFlvl 60 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 60^000000 to ^FF0000level 79^000000.";
	next;
	mes "[Ben]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Ben]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Ben]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Ben]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFMinilover^000000 guides you. ";
	next;
	mes "[Ben]";
	mes "You have a ^3131FF6 minutes^000000 battle time.";
	next;
	mes "[Ben]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Ben]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Ben]";
	mes "I hope you will have a good time.";
	close;
}

arena_room,53,49,5	script	Helper Vicious	730,{

	mes "[Vicious]";
	mes "Hey there.";
	mes "My name is Vicious, I am a helper of lvl 70 arena stage.";
	mes "(...I have no clue how the hell I put myself into this crappy work...mumble mumble...grumble grumble..)";
	next;
	mes "[Vicious]";
	mes "This ^3131FFlvl 70 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 70^000000 to ^FF0000level 89^000000.";
	next;
	mes "[Vicious]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Vicious]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Vicious]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Vicious]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFCadilac^000000 guides you. ";
	next;
	mes "[Vicious]";
	mes "You have a ^3131FF7 minutes^000000 battle time.";
	next;
	mes "[Vicious]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Vicious]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Remember that.";
	next;
	mes "[Vicious]";
	mes "Okay, take care now.";
	close;
}

arena_room,147,49,3	script	Helper Epin	727,{

	mes "[Epin]";
	mes "Good day,";
	mes "I am a helper of lvl 80 arena stage and my name is Epin.";
	mes "I like reading and I am 19 years old...huh...? Don't you want to hear about me...?";
	next;
	emotion e_cry,0;
	mes "[Epin]";
	mes "Okay...";
	next;
	mes "[Epin]";
	mes "This ^3131FFlvl 80 arena stage^000000";
	mes "is accessable to characters from ^FF0000level 80^000000 to ^FF0000level 99^000000.";
	next;
	mes "[Epin]";
	mes "This level limitation is to prevent high level characters abusing low level arena stages. I hope you will understand.";
	mes "Also we accept an entrance fee, 1,000 zeny.";
	next;
	mes "[Epin]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Epin]";
	mes "^3131FFWait in a chat room for your turn coming.^000000";
	mes "When it's your turn, you will be automatically warped to an arena map.";
	next;
	mes "[Epin]";
	mes "As immediately as you enter, a timer to check your play time will be activated.";
	mes "Please follow what ^3131FFActus^000000 guides you. ";
	next;
	mes "[Epin]";
	mes "You have a ^3131FF8 minutes^000000 battle time.";
	next;
	mes "[Epin]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Epin]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Epin]";
	mes "I hope you will have a good time.";
	close;
}

arena_room,158,93,5	script	Helper Lunic	828,{

	mes "[Lunic]";
	mes "Welcome to party arena stage.";
	mes "I hope you will listen carefully to my introduction";
	mes "since this party arena stage is a little bit different from player mode stages.";
	next;
	mes "[Lunic]";
	mes "^3131FFParty Arena Stage^000000";
	mes "is accessible to players from ^FF0000level 10^000000 to ^FF0000level 99^000000.";
	next;
	mes "[Lunic]";
	mes "Also, arena will be not be started until all of 5 party members enter the room. We accept an entrance fee 1,000 zeny.";
	next;
	mes "[Lunic]";
	mes "Let me introduce you about the play rules of arena.";
	next;
	mes "[Lunic]";
	mes "^3131FFGroup a party with your friends and wait in a chat room^000000.";
	mes "You must form a party beforehand. If you didn't do, you could still play but you would have a lot of inconvenience.";
	next;
	mes "[Lunic]";
	mes "Also please remember 5 players automatically warped to the arena room will be in order of ^FF0000entering a chat room^000000 not in order of ^FF0000party^000000. Please remember that.";
	next;
	mes "[Lunic]";
	mes "And please form a party with ^3131FF5 players^000000 before you enter a chat room.";
	next;
	mes "[Lunic]";
	mes "When it becomes your turn, you will be warped into a small map where a warp and a help NPC are located.";
	mes "In case you enter with members of a different party, use the warp to escape the map. Then you will return to the waiting room.";
	next;
	mes "[Lunic]";
	mes "In case you enter with your party members, please proceed speaking with the help NPC in the small map.";
	mes "The help NPC is only accessible to talk ^FF0000 1 player ^000000at a time.";
	next;
	mes "[Lunic]";
	mes "The NPC will guide you and your party members to the actual arena room.";
	mes "However, if anyone in the party ^3131FFdoes not have enough money to pay the entrance fee, he will be warped outside^000000.";
	next;
	mes "[Lunic]";
	mes "Also be aware that you can only stay inside the map for ^FF0000 1 minute^000000.";
	next;
	mes "[Lunic]";
	mes "As immediately as you enter the arena map, a timer which calculates your battle time will be activated.";
	mes "Please follow what ^3131FFSlipslowrun^000000 guides you. ";
	next;
	mes "[Lunic]";
	mes "You will have ^3131FF10 minutes^000000 to clear the stage however it is not that easy to do. And you're advised to use the time wisely.";
	next;
	mes "[Lunic]";
	mes "After you clear every room including a boss room, you will be warped again to an ^3131FFending waiting room^000000.";
	mes "You can only allow to stay in the waiting room for ^3131FF1 minute^000000, please hurry up to receive the arena points and leave.";
	next;
	mes "[Lunic]";
	mes "If you stay over 1 minute inside the ending waiting room, you will be forced outside and will not receive any arena points. Please remember that.";
	next;
	mes "[Lunic]";
	mes "Besides, if a party make a new record on time to clear the map,";
	mes "^3131FFthe party master^000000 can record ^3131FFthe party name^000000.";
	next;
	mes "[Lunic]";
	mes "In this case, if a party has more than one master or none, it is impossible to write ^FF0000the top party record^000000.";
	mes "Therefore, it is strongly suggested to form one party before entering the arena map.";
	next;
	mes "[Lunic]";
	mes "Thank you for listening and";
	mes "I hope you will have a good time.";
	close;
}

arena_room,158,82,1	script	Helper Lonik	828,{

	emotion e_no1,0;
	mes "[Lonik]";
	mes "Tah dah! Here I am!";
	next;
	mes "[Lonik]";
	mes "You are curious if there is anyone inside or not, aren't you?";
	next;
	mes "[Lonik]";
	mes "My answer is...";
	mes ".............";
	if(getmapusers("force_1-2"))
	{
		emotion e_oh,0;
		mes "Yes!";
		mes "There is someone inside.";
		next;
		mes "[Lonik]";
		mes "You'd better wait a little bit longer!";
	}
	else
	{
		emotion e_x,0;
		mes "No!";
		mes "Go for it, good luck!";
	}
	close;
}

sec_in02,72,180,3	script	Arena Manager#arena	802,{

	input .@arena;
	if(!.@arena)
	{
		mes "[Arena Manager]";
		mes "Command has been canceled.";
		close;
	}
	else if(.@arena == 1357)
	{
		mes "[Arena Manager]";
		mes "Select an option.";
		next;
		switch( select( "Restart arena","Rearrange the Ranking Time" ) )
		{
			case 1:
				switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) ) 
				{
					case 1:
						set .@arena,50;
						break;
					case 2:
						set .@arena,60;
						break;
					case 3:
						set .@arena,70;
						break;
					case 4:
						set .@arena,80;
						break;
					case 5:
						mes "[Arena Manager]";
						mes "== Caution ==";
						mes "You have chosen to restart party arena stage.";
						mes "Do you wish to proceed?";
						next;
						switch( select( "Yes","No" ) )
						{
							case 1:
								donpcevent "Ponox::Onstart";
								mes "[Arena Manager]";
								mes "The arena stage has been successfuly reactivated.";
								close;

							case 2:
								mes "[Arena Manager]";
								mes "Command has been canceled.";
								close;
						}
				}
				mes "[Arena Manager]";
				mes "== Caution ==";
				mes "You have chosen to restart lvl "+.@arena+" arena stage.";
				mes "Do you wish to proceed?";
				next;
				switch( select( "Yes","No" ) )
				{
					case 1:
						donpcevent "lvl "+.@arena+"s Waiting Room::Onstart";
						mes "[Arena Manager]";
						mes "The arena stage has been successfuly reactivated.";
						close;
					
					case 2:
						mes "[Arena Manager]";
						mes "Command has been canceled.";
						close;
				}
				
			case 2:
				mes "[Arena Manager]";
				mes "== Caution ==";
				mes "^CE0000You have chosen to rearrange the ranking time. Make sure this is not a good decision unless if something serious was happened!^000000";
				next;
				mes "[Arena Manager]";
				mes "Are you sure you want to rearrange the ranking time?";
				next;
				switch( select( "No","Yes" ) )
				{
					case 1:
						mes "[Arena Manager]";
						mes "Phew~ :)";
						close;

					case 2:
						switch( select( "lvl 50","lvl 60","lvl 70","lvl 80","Party Mode" ) )
						{
							case 1:
								mes "[Arena Manager]";
								mes "Please enter 0 to cancel.";
								mes "If not, please write within 400 letters.";
								next;
								input .@arenamin;
								set $top_50min,.@arenamin;
								input .@arenasec;
								set $top_50sec,.@arenasec;
								mes "[Arena Manager]";
								mes "Current lvl 50 ranker's play time has been rearranged to ^FF0000"+$top_50min+"^000000 minutes and ^FF0000"+$top_50sec+"^000000 seconds.";
								close;
							case 2:
								mes "[Arena Manager]";
								mes "Please enter 0 to cancel.";
								mes "If not, please write within 400 letters.";
								next;
								input .@arenamin;
								set $top_60min,.@arenamin;
								input .@arenasec;
								set $top_60sec,.@arenasec;
								mes "[Arena Manager]";
								mes "Current lvl 60 ranker's play time has been rearranged to ^FF0000"+$top_60min+"^000000 minutes and ^FF0000"+$top_60sec+"^000000 seconds.";
								close;
							case 3:
								mes "[Arena Manager]";
								mes "Please enter 0 to cancel.";
								mes "If not, please write within 400 letters.";
								next;
								input .@arenamin;
								set $top_70min,.@arenamin;
								input .@arenasec;
								set $top_70sec,.@arenasec;
								mes "[Arena Manager]";
								mes "Current lvl 70 ranker's play time has been rearranged to ^FF0000"+$top_70min+"^000000 minutes and ^FF0000"+$top_70sec+"^000000 seconds.";
								close;
							case 4:
								mes "[Arena Manager]";
								mes "Please enter 0 to cancel.";
								mes "If not, please write within 400 letters.";
								next;
								input .@arenamin;
								set $top_80min,.@arenamin;
								input .@arenasec;
								set $top_80sec,.@arenasec;
								mes "[Arena Manager]";
								mes "Current lvl 80 ranker's play time has been rearranged to ^FF0000"+$top_80min+"^000000 minutes and ^FF0000"+$top_80sec+"^000000 seconds.";
								close;
							case 5:
								mes "[Arena Manager]";
								mes "Please enter 0 to cancel.";
								mes "If not, please write within 400 letters.";
								next;
								input .@arenamin;
								set $top_ptmin,.@arenamin;
								input .@arenasec;
								set $top_ptsec,.@arenasec;
								mes "[Arena Manager]";
								mes "Current party ranker's play time has been rearranged to ^FF0000"+$top_ptmin+"^000000 minutes and ^FF0000"+$top_ptsec+"^000000 seconds.";
								close;
						}
				}
		}
	}
	mes "Password is incorrect.";
	close;
}

sec_in02,79,171,3	script	Reward Manager#arena	802,{

	input .@arena;
	if(!.@arena)
	{
		mes "[Reward Manager]";
		mes "Command has been canceled.";
		close;
	}
	else if(.@arena == 1357)
	{
		mes "[Reward Manager]";
		mes "You have chosen to hide the teleporter NPC.";
		next;
		switch( select( "Cancel","Yes","Turn on" ) )
		{
			case 1:
				mes "[Reward Manager]";
				mes "You have canceled the command.";
				close;
		
			case 2:
				mes "[Reward Manager]";
				mes "NPC has been hidden";
				disablenpc "Teleporter#arena";
				close;
				
			case 3:
				mes "[Reward Manager]";
				mes "NPC has been enabled.";
				enablenpc "Teleporter#arena";
				close;
		}
	}
	mes "[Reward Manager]";
	mes "Password is incorrect.";
	close;
}

arena_room,105,93,5	script	Teleporter#arena	55,{

	mes "[Teleporter]";
	mes "I can move you to the reward arena!";
	mes "Would you like to go there?";
	next;
	switch( select( "Yes.","No." ) )
	{
		case 1:
			mes "[Teleporter]";
			mes "Let me guide you.";
			close2;
			warp "prt_are_in",60,14;
			end;

		case 2:
			mes "[Teleporter]";
			mes "No problem, feel free to come back any time.";
			close;
	}
}

prt_are_in,98,14,3	script	Givu#arena	728,{


	if(checkweight(526,5) != 1)
	{
		mes "- Wait a moment! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please enlighten your weight -";
		mes "- and try again. -";
		close;
	}
	mes "[Givu]";
	mes "Hello, there. Welcome to the world of Arena.";
	mes "My name is Givu, I am in charge of arena point exchange program.";
	next;
	mes "[Givu]";
	mes "You can exchange your arena points with various stuffs.";
	mes "Please choose a menu below.";
	next;
	switch( select( "Exchange with Consumable items","Exchange with EXP points","Take a Souvenir Picture","Check Current Arena Points" ) )
	{
		case 1:
			mes "[Givu]";
			mes "What consumable item do you wish to exchange?";
			next;
			switch( select( "Honey","Royal Jelly","Mastela Fruit","Condensed White Potion","Anodyne","Yggdrasil Seed","Yggdrasilberry","Old Blue Box","Old Purple Box","Old Card Album" ) )
			{
				case 1: callfunc "Func_Are_Rew",518,5,20;
				case 2: callfunc "Func_Are_Rew",526,5,30;
				case 3: callfunc "Func_Are_Rew",522,5,30;
				case 4: callfunc "Func_Are_Rew",547,8,30;
				case 5: callfunc "Func_Are_Rew",605,3,20;
				case 6: callfunc "Func_Are_Rew",608,1,20;
				case 7: callfunc "Func_Are_Rew",607,1,40;
				case 8: callfunc "Func_Are_Rew",603,1,100;
				case 9: callfunc "Func_Are_Rew",617,1,300;
				case 10: callfunc "Func_Are_Rew",616,1,1000;
			}
			
		case 2:
			mes "[Givu]";
			mes "Would you like to exchange your arena points with experience points?";
			mes "It requires 40 arena points.";
			next;
			switch( select( "Cancel","Yes" ) )
			{
				case 1:
					mes "[Givu]";
					mes "You have canceled your request.";
					close;
				
				case 2:
					if(arena_point < 40)
					{
						mes "[Givu]";
						mes "You do not have enough arena points.";
						mes "Please check the total amount of arena points you have.";
						close;
					}
					set arena_point,arena_point -40;
					if(BaseLevel < 70) getexp 3000,0;
					else if(BaseLevel < 80) getexp 9000,0;
					else if(BaseLevel < 90) getexp 10000,0;
					else if(BaseLevel < 100) getexp 30000,0;
					mes "[Givu]";
					mes "You have gained experience points. Thank you.";
					close;
			}

		case 3:
			mes "[Givu]";
			mes "You have chosen a souvenir picture services.";
			next;
			switch( select( "About souvenir Picture Services","Take a picture" ) )
			{
				case 1:
					mes "[Givu]";
					mes "Do you see stairs at the right side of me?";
					next;
					mes "[Givu]";
					mes "At the stairs, you can take a screenshot with an NPC or a monster.";
					next;
					mes "[Givu]";
					mes "When you choose an NPC or a monster, it will show some emotion icons ^FF0000for 1 minute^000000.";
					next;
					mes "[Givu]";
					mes "Don't miss the chance to take a picture with your favorite NPC!";
					close;

				case 2:
					if($arenapic)
					{
						mes "[Givu]";
						mes "A souvenir picture services is on progress. Please wait.";
						close;
					}
					mes "[Givu]";
					mes "Please choose an NPC at below.";
					mes "The NPC will appear for 1 minute and this service requires 10 arena points.";
					next;
					switch( select( "Baphomet","Dark Lord","Doppelganger","Eddga","Dracula","Samurai","Stormy Knight","Phreeoni","Girl","Valkyrie" ) )
					{
						case 1: set $@arenapic,1039; break;
						case 2: set $@arenapic,1272; break;
						case 3: set $@arenapic,1046; break;
						case 4: set $@arenapic,1115; break;
						case 5: set $@arenapic,1389; break;
						case 6: set $@arenapic,1492; break;
						case 7: set $@arenapic,1251; break;
						case 8: set $@arenapic,1159; break;
						case 9: set $@arenapic,6969; break;
						case 10: set $@arenapic,7777; break;
					}
					if(arena_point < 10)
					{
						mes "[Givu]";
						mes "You do not have enough arena points.";
						mes "Please check the total amount of arena points you have.";
						close;
					}
					mes "[Givu]";
					if($@arenapic == 6969) mes "Would you like to take a picture with pretty girls?";
					else if($@arenapic == 7777) mes "Would you like to take a picture with a Valkyrie?";
					else mes "Would you like to take a picture with a "+getmonsterinfo($@arenapic,0)+"?";
					next;
					switch( select( "Yes","No" ) )
					{
						case 1:
							set arena_point,arena_point -10;
							set $arenapic,1;
							enablenpc "#arena_"+$@arenapic+"";
							movenpc "#arena_"+$@arenapic+"",96,28;
							if($@arenapic == 6969)
							{
								enablenpc "#arena_ss_2";
								enablenpc "#arena_ss_3";
								enablenpc "#arena_ss_4";
							}
							donpcevent "npctime#arena::OnStart";
							mes "[Givu]";
							mes "Thank you.";
							close;

						case 2:
							mes "[Givu]";
							mes "Would you like to consider a little longer?";
							close;
					}
			}
			
		case 4:
			mes "[Givu]";
			mes "Let me check "+strcharinfo(0)+"'s current arena points.";
			next;
			mes "[Givu]";
			mes ""+strcharinfo(0)+" has total ^3131FF"+arena_point+"^000000 points.";
			close;
	}

OnInit:
	set $arenapic,0;
	end;
}

prt_are_in,1,1,5	script	#arena_1039	1039,{
	end;
	
OnInit:
	disablenpc "#arena_6969";
	disablenpc "#arena_ss_2";
	disablenpc "#arena_ss_3";
	disablenpc "#arena_ss_4";
	disablenpc "#arena_1272";
	disablenpc "#arena_1046";
	disablenpc "#arena_1115";
	disablenpc "#arena_1389";
	disablenpc "#arena_1492";
	disablenpc "#arena_1251";
	disablenpc "#arena_1159";
	disablenpc "#arena_7777";
	disablenpc "#arena_1039";
	end;

OnHeart:
	emotion e_lv,0;
	end;
OnSci:
	emotion e_scissors,0;
	end;
OnBest:
	emotion e_no1,0;
	end;
OnOmg:
	emotion e_omg,0;
	end;
OnKik:
	emotion e_gg,0;
	end;
OnKis:
	emotion e_kis,0;
	end;
}

prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_6969	714
prt_are_in,94,26,5	duplicate(#arena_1039)	#arena_ss_2	714
prt_are_in,100,28,3	duplicate(#arena_1039)	#arena_ss_3	714
prt_are_in,102,26,3	duplicate(#arena_1039)	#arena_ss_4	714
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1272	1272
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1046	1046
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1115	1115
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1389	1389
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1492	1492
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1251	1251
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_1159	1159
prt_are_in,1,1,5	duplicate(#arena_1039)	#arena_7777	811

prt_are_in,130,30,3	script	npctime#arena	139,{

OnStop:
	stopnpctimer;
	end;
	
OnStart:
	initnpctimer;
	end;
	
OnTimer2000:
	mapannounce "prt_are_in","Givu : You should keep time with popping emotion icons~",1,0xFFCE00;
	end;
	
OnTimer5000:
	mapannounce "prt_are_in","Emoticon : /lv",1,0xFFCE00;
	end;
	
OnTimer7000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;
	
OnTimer8000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;
	
OnTimer9000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;
	
OnTimer10000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arenapic+"::OnHeart";
	if($@arenapic == 6969)
	{
		donpcevent "#arena_ss_2::OnHeart";
		donpcevent "#arena_ss_3::OnHeart";
		donpcevent "#arena_ss_4::OnHeart";
	}
	end;
	
OnTimer15000:
	mapannounce "prt_are_in","Emoticon : /gawi",1,0xFFCE00;
	end;
	
OnTimer17000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;
	
OnTimer18000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;
	
OnTimer19000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;
	
OnTimer20000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arenapic+"::OnSci";
	if($@arenapic == 6969)
	{
		donpcevent "#arena_ss_2::OnSci";
		donpcevent "#arena_ss_3::OnSci";
		donpcevent "#arena_ss_4::OnSci";
	}
	end;
	
OnTimer25000:
	mapannounce "prt_are_in","Emoticon : /no1",1,0xFFCE00;
	end;
	
OnTimer27000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;
	
OnTimer28000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;
	
OnTimer29000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;
	
OnTimer30000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arenapic+"::OnBest";
	if($@arenapic == 6969)
	{
		donpcevent "#arena_ss_2::OnBest";
		donpcevent "#arena_ss_3::OnBest";
		donpcevent "#arena_ss_4::OnBest";
	}
	end;
	
OnTimer35000:
	mapannounce "prt_are_in","Emoticon : /huk",1,0xFFCE00;
	end;
	
OnTimer37000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;
	
OnTimer38000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;
	
OnTimer39000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;
	
OnTimer40000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arenapic+"::OnOmg";
	if($@arenapic == 6969)
	{
		donpcevent "#arena_ss_2::OnOmg";
		donpcevent "#arena_ss_3::OnOmg";
		donpcevent "#arena_ss_4::OnOmg";
	}
	end;
	
OnTimer45000:
	mapannounce "prt_are_in","Emoticon : /gg",1,0xFFCE00;
	end;
	
OnTimer47000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;
	
OnTimer48000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;
	
OnTimer49000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;
	
OnTimer50000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arenapic+"::OnKik";
	if($@arenapic == 6969)
	{
		donpcevent "#arena_ss_2::OnKik";
		donpcevent "#arena_ss_3::OnKik";
		donpcevent "#arena_ss_4::OnKik";
	}
	end;
	
OnTimer55000:
	mapannounce "prt_are_in","Emoticon : /kis",1,0xFFCE00;
	end;
	
OnTimer57000:
	mapannounce "prt_are_in"," 3 ",1,0xFFCE00;
	end;

OnTimer58000:
	mapannounce "prt_are_in"," 2 ",1,0xFFCE00;
	end;
	
OnTimer59000:
	mapannounce "prt_are_in"," 1 ",1,0xFFCE00;
	end;
	
OnTimer60000:
	mapannounce "prt_are_in"," ",1,0xFFCE00;
	donpcevent "#arena_"+$@arenapic+"::OnKis";
	if($@arenapic == 6969)
	{
		donpcevent "#arena_ss_2::OnKis";
		donpcevent "#arena_ss_3::OnKis";
		donpcevent "#arena_ss_4::OnKis";
	}
	end;
	
OnTimer62000:
	mapannounce "prt_are_in","Time is over. Thank you for using my services.",1,0xFFCE00;
	movenpc "#arena_"+$@arenapic+"",1,1;
	donpcevent "#arena_1039::OnInit";
	set $arenapic,0;
	stopnpctimer;
	end;
}

sec_in02,72,171,3	script	Picture Manager#arena	802,{

	input .@arena;
	if(!.@arena)
	{
		mes "[Picture Manager]";
		mes "Command has been canceled.";
		close;
	}
	else if(.@arena == 1357)
	{
		mes "[Picture Manager]";
		mes "Would you like to reset Picture Reward variable to 0?";
		next;
		switch( select( "Cancel","Yes" ) )
		{
			case 1:
				mes "[Picture Manager]";
				mes "You have canceled your request.";
				close;

			case 2:
				mes "[Picture Manager]";
				mes "Picture rewarding reseted.";
				set $arenapic,0;
				close;
		}
	}
	mes "[Picture Manager]";
	mes "Password is incorrect.";
	close;
}

sec_in02,76,176,5	script	Live Broadcast#arena	802,{

	mes "[Live Broadcast]";
	mes "Currently there are "+getmapusers("force_1-1")+" people in lvl 50s map.";
	mes "Currently there are "+getmapusers("force_2-1")+" people in lvl 60s map.";
	mes "Currently there are "+getmapusers("force_3-1")+" people in lvl 70s map.";
	mes "Currently there are "+getmapusers("force_4-1")+" people in lvl 80s map.";
	mes "Currently there are "+getmapusers("force_1-2")+" people in party map.";
	mes "Currently there are "+getmapusers("arena_room")+" people in the waiting room.";
	close;
}

function	script	Func_Are_Rew	{
				
	mes "[Givu]";
	mes "Would you like to exchange your arena points with "+getitemname(getarg(0))+"?";
	mes "You can exchange ^3131FF"+getarg(2)+" arena points with "+getarg(1)+" "+getitemname(getarg(0))+"^000000.";
	mes "If you wish to cancel, please enter 0. If you don't, please enter how many ^3131FFtimes^000000 of arena points you wish to spend.";
	next;
	input .@reward;
	if(!.@reward)
	{
		mes "[Givu]";
		mes "You have canceled your request.";
		close;
	
	}
	else if(.@reward > 1500)
	{
		mes "[Givu]";
		mes "You have exceeded the maximum capacity.";
		close;
	}
	if(arena_point < .@reward * getarg(2))
	{
		mes "[Givu]";
		mes "You do not have enough arena points.";
		mes "Please check the total amount of arena points you have.";
		close;
	}
	set arena_point,arena_point - (.@reward * getarg(2));
	getitem getarg(0),.@reward * getarg(1);
	mes "[Givu]";
	mes "Thank you, please come again.";
	close;
}

arena_room,63,126,0	script	LevelCheck#50	139,5,5,{

OnTouch:
	if(BaseLevel < 50 || BaseLevel > 69)
	{
		mes "[Helper Pat]";
		mes "I'm sorry but that place is";
		mes "only available to people from";
		mes "level ^FF000050^000000 to ^FF000069^000000. I'm afraid you";
		mes "have to leave immediately.";
		mes "Please proceed to your proper";
		mes "arenas. Have fun !";
		close2;
		warp "arena_room",100,75;
	}
	else if(Zeny < 1000)
	{
		mes "[Helper Pat]";
		mes "Oh! That's too bad!";
		mes "You have the required level";
		mes "to attempt this arena but";
		mes "it costs 1000 zeny to enter.";
		mes "Please come back when you'll";
		mes "have them!";
		close2;
		warp "arena_room",100,75;
	}
	end;
}

arena_room,49,87,0	script	LevelCheck#60	139,5,5,{

OnTouch:
	if(BaseLevel < 60 || BaseLevel > 79)
	{
		mes "[Helper Ben]";
		mes "I'm sorry but that place is";
		mes "only available to people from";
		mes "level ^FF000060^000000 to ^FF000079^000000. I'm afraid you";
		mes "have to leave immediately.";
		mes "Please proceed to your proper";
		mes "arenas. Have fun !";
		close2;
		warp "arena_room",100,75;
	}
	else if(Zeny < 1000)
	{
		mes "[Helper Ben]";
		mes "Oh! That's too bad!";
		mes "You have the required level";
		mes "to attempt this arena but";
		mes "it costs 1000 zeny to enter.";
		mes "Please come back when you'll";
		mes "have them!";
		close2;
		warp "arena_room",100,75;
	}
	end;
}

arena_room,63,53,0	script	LevelCheck#70	139,5,5,{

OnTouch:
	if(BaseLevel < 70 || BaseLevel > 89)
	{
		mes "[Helper Vicious]";
		mes "I'm sorry but that place is";
		mes "only available to people from";
		mes "level ^FF000070^000000 to ^FF000089^000000. I'm afraid you";
		mes "have to leave immediately.";
		mes "Please proceed to your proper";
		mes "arenas. Have fun !";
		close2;
		warp "arena_room",100,75;
	}
	else if(Zeny < 1000)
	{
		mes "[Helper Vicious]";
		mes "Oh! That's too bad!";
		mes "You have the required level";
		mes "to attempt this arena but";
		mes "it costs 1000 zeny to enter.";
		mes "Please come back when you'll";
		mes "have them!";
		close2;
		warp "arena_room",100,75;
	}
	end;
}

arena_room,136,53,0	script	LevelCheck#80	139,5,5,{

OnTouch:
	if(BaseLevel < 80)
	{
		mes "[Helper Epin]";
		mes "I'm sorry but that place is";
		mes "only available to people from";
		mes "level ^FF000080^000000 to ^FF000099^000000. I'm afraid you";
		mes "have to leave immediately.";
		mes "Please proceed to your proper";
		mes "arenas. Have fun !";
		close2;
		warp "arena_room",100,75;
	}
	else if(Zeny < 1000)
	{
		mes "[Helper Epin]";
		mes "Oh! That's too bad!";
		mes "You have the required level";
		mes "to attempt this arena but";
		mes "it costs 1000 zeny to enter.";
		mes "Please come back when you'll";
		mes "have them!";
		close2;
		warp "arena_room",100,75;
	}
	end;

}