//===== eAthena Script =======================================
//= War of Emperium - Al De Baran Guild Wars Events
//===== By: ==================================================
//= jAthena (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//= Event Triggers of Geffen Guild Wars
//===== Additional Comments: =================================
//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
//=     (from r11630 bureport:369) [FlavioJS]
//============================================================


// Castle 1 ================================================================
aldeg_cas01,216,24,0	script	Agit_A01	-1,{
OnInterIfInitOnce:
	GetCastleData "aldeg_cas01",0,"::OnRecvCastleA01";
	end;
OnRecvCastleA01:
	RequestGuildInfo GetCastleData("aldeg_cas01",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","aldeg_cas01","A01",216,24;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","aldeg_cas01","A01";
	goto OnAgitEliminate;
OnGuildBreak:
	callfunc "F_GuildBreak","aldeg_cas01","A01";
	end;
OnAgitEliminate:
	sleep getbattleflag("gvg_eliminate_time");
	MapRespawnGuildID "aldeg_cas01",GetCastleData("aldeg_cas01",1),6;
	sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
	Monster "aldeg_cas01",216,24,"Emperium",1288,1,"Agit_A01::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","aldeg_cas01","A01";
	end;
}

// Castle 2 ================================================================
aldeg_cas02,214,24,0	script	Agit_A02	-1,{
OnInterIfInitOnce:
	GetCastleData "aldeg_cas02",0,"::OnRecvCastleA02";
	end;
OnRecvCastleA02:
	RequestGuildInfo GetCastleData("aldeg_cas02",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","aldeg_cas02","A02",214,24;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","aldeg_cas02","A02";
	goto OnAgitEliminate;
OnGuildBreak:
	callfunc "F_GuildBreak","aldeg_cas02","A02";
	end;
OnAgitEliminate:
	sleep getbattleflag("gvg_eliminate_time");
	MapRespawnGuildID "aldeg_cas02",GetCastleData("aldeg_cas02",1),6;
	sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
	Monster "aldeg_cas02",214,24,"Emperium",1288,1,"Agit_A02::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","aldeg_cas02","A02";
	end;
}

// Castle 3 ================================================================
aldeg_cas03,206,32,0	script	Agit_A03	-1,{
OnInterIfInitOnce:
	GetCastleData "aldeg_cas03",0,"::OnRecvCastleA03";
	end;
OnRecvCastleA03:
	RequestGuildInfo GetCastleData("aldeg_cas03",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","aldeg_cas03","A03",206,32;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","aldeg_cas03","A03";
	goto OnAgitEliminate;
OnGuildBreak:
	callfunc "F_GuildBreak","aldeg_cas03","A03";
	end;
OnAgitEliminate:
	sleep getbattleflag("gvg_eliminate_time");
	MapRespawnGuildID "aldeg_cas03",GetCastleData("aldeg_cas03",1),6;
	sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
	Monster "aldeg_cas03",206,32,"Emperium",1288,1,"Agit_A03::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","aldeg_cas03","A03";
	end;
}

// Castle 4 ================================================================
aldeg_cas04,36,218,0	script	Agit_A04	-1,{
OnInterIfInitOnce:
	GetCastleData "aldeg_cas04",0,"::OnRecvCastleA04";
	end;
OnRecvCastleA04:
	RequestGuildInfo GetCastleData("aldeg_cas04",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","aldeg_cas04","A04",36,218;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","aldeg_cas04","A04";
	goto OnAgitEliminate;
OnGuildBreak:
	callfunc "F_GuildBreak","aldeg_cas04","A04";
	end;
OnAgitEliminate:
	sleep getbattleflag("gvg_eliminate_time");
	MapRespawnGuildID "aldeg_cas04",GetCastleData("aldeg_cas04",1),6;
	sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
	Monster "aldeg_cas04",36,218,"Emperium",1288,1,"Agit_A04::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","aldeg_cas04","A04";
	end;
}

// Castle 5 ================================================================
aldeg_cas05,28,102,0	script	Agit_A05	-1,{
OnInterIfInitOnce:
	GetCastleData "aldeg_cas05",0,"::OnRecvCastleA05";
	end;
OnRecvCastleA05:
	RequestGuildInfo GetCastleData("aldeg_cas05",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","aldeg_cas05","A05",28,102;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","aldeg_cas05","A05";
	goto OnAgitEliminate;
OnGuildBreak:
	callfunc "F_GuildBreak","aldeg_cas05","A05";
	end;
OnAgitEliminate:
	sleep getbattleflag("gvg_eliminate_time");
	MapRespawnGuildID "aldeg_cas05",GetCastleData("aldeg_cas05",1),6;
	sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
	Monster "aldeg_cas05",28,102,"Emperium",1288,1,"Agit_A05::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","aldeg_cas05","A05";
	end;
}
