# Microsoft Developer Studio Project File - Name="char_txt" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=char_txt - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "char-server_txt.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "char-server_txt.mak" CFG="char_txt - Win32 Release"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "char_txt - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W2 /GX /O2 /I "..\src\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_WIN32" /D "TXT_ONLY" /D "__WIN32" /D FD_SETSIZE=4096 /D "DB_MANUAL_CAST_TO_UNION" /Fp"tmp/char_txt/char-server_txt.pch" /YX /Fo"tmp/char_txt/" /Fd"tmp/char_txt/" /FD /c
# ADD BASE RSC /l 0x409
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 wsock32.lib zdll.lib ws2_32.lib /nologo /subsystem:console /pdb:"tmp/char-txt/char-server_txt.pdb" /machine:I386 /out:"../char-server_txt.exe" /libpath:"../lib"
# SUBTRACT LINK32 /pdb:none
# Begin Target

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SOURCE=..\src\common\socket.h
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SOURCE=..\src\char\int_party.c
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