//===== eAthena Script =======================================
//= Acolyte Skill Quest
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Quest for skills: Holy Light
//===== Additional Comments: ================================= 
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================

prt_church,173,23,4	script	Cleric#qsk_al	79,{
	mes "[Acolyte Klift]";
	mes "Ahh . Brothers ! Does the task of";
	mes "caring for out lost sheep burden";
	mes "and tire you ?";
	mes "I am here to assist you.";
	next;
	switch(select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) {
	case 1:
		mes "[Acolyte Klift]";
		mes "Our members of the clergy";
		mes "naturally learn a skill as";
		mes "as they mature. As they approach ";
		mes "their senior years as an acolyte";
		mes "this special skill.";
		next;
		mes "[Acolyte Klift]";
		mes "Faced with great danger and";
		mes "an endless struggle with evil,";
		mes "our brethren are much in need of assistance.";
		mes "^3355FF' Holy Light '^000000 is that skill.";
		mes "To gain this ability for yourself,";
		mes "takes some work.";
		next;
		mes "[Acolyte Klift]";
		mes "To gain the skill, you must find these items.";
		mes "^FF33551 Opal^000000";
		mes "^FF33551 Crystal Blue^000000";
		mes "^FF33551 Rosary^000000 ";
		next;
		mes "[Acolyte Klift]";
		mes "In order to be able to even use this skill,";
		mes "one must be have sufficient experience.";
		mes "^FF3355 Job Level 30^000000";
		mes "is required to learn this skill.";
		next;
		mes "[Acolyte Klift]";
		mes "As for a priest, because of their";
		mes "already vast amount of experience,";
		mes "they are able to gain this skill at any";
		mes "job level.";
		close;
	case 2:
		if (getskilllv(156) == 1) {
			mes "[Acolyte Klift]";
			mes "Brother, you already possess";
			mes "the skill of ` Holy Light '.";
			mes "You cannot gain a skill you";
			mes "already possess ..";
			mes "I pray that you are using";
			mes "this skill for the work of good . .";
			close;
		}
		else {
			if (countitem(727) > 0 && countitem(991) > 0 && countitem(2608) > 0) {
				if ((JobLevel > 29 && BaseJob == Job_Acolyte) || BaseJob == Job_MOnk || BaseJob == Job_Priest) {
					mes "[Acolyte Klift]";
					mes "Your faith has proven worthy";
					mes "for you to gain the ' Holy Light ' skill.";
					mes "Your skill is adequate";
					mes "to use this skill.";
					mes "Use it wisely. . .";
					next;
					delitem 727,1; //White_Jewel
					delitem 991,1; //Crystal_Blue
					delitem 2608,1; //Rosary
					skill 156,1,0;
					mes "[Acolyte Klift]";
					mes "You now know ' Holy Light '";
					mes "May you use this skill only in the";
					mes "best conduct . . . . .";
					close;
				}
			}
			mes "[Acolyte Klift]";
			mes "Oh, it is clear. . .";
			mes "You are not yet ready to";
			mes "receive the ' Holy Light ' skill.";
			next;
			mes "[Acolyte Klift]";
			mes "You should listen carefully to what";
			mes "is necessary for this skill.";
			mes "If you listen closely,";
			mes "you may learn what you lack.";
			mes "So that you may improve upon yourself.";
			close;
		}
	case 3:
		mes "[Acolyte Klift]";
		mes ". . . . .";
		mes "I understand your zeal.";
		mes "You have much time yet to";
		mes "practice and gain experience.";
		mes "Blessings upon you . . . . .";
		close;
	}
}

//============================================================ 
// Old changelog
//============================================================ 
//= v1.0a Now using functions found in "Global_Functions.txt"
//= for class checks.
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed an exploit [Lupus]
//= 1.4a changed perm. variables to temp ones [Lupus]
//============================================================
